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Internet media properties (offering ad-supported video content) are beginning to find themselves competing directly with broadcast and (ad-supported) cable networks for ad dollars. For most marketers who already advertise on national television, online (video) advertising represents a welcome new touchpoint for their TV creative and has begun to blur the budgetary distinctions between television and Internet media buying. With so much cannibalization of traditional TV budgets by online alternatives, many ad buyers have begun to simply budget for “video” when developing their media plans.
If you’ve never bought online video inventory before, you’ll be happy to know there are some fantastic options out there.* One of the best is Hulu.com – offering a solid value to both consumers and advertisers with its slick interface, professional content, and a relatively low advertisement/entertainment ratio. Other notable offerings include AOL TV, CNN.com, ESPN.com, MSN Video, and Yahoo Music.
All of these offerings share the same fundamental platform – streaming video. Accordingly, they all face the same inherent limitations of website advertising; click for details.
Here are some general differentiators between website delivery (i.e., streaming) and DeskSite delivery:
- Limited Targeting: Consumers are able to access most video content (hosted by major portals) without ever providing any details about themselves, thus demographic profiles are generalized or projected and specific age or gender targeting is not possible.
- Grossly Inaccurate Metrics: Without cookie data, it’s impossible to tell whether a consumer has seen your ad multiple times or not at all. Therefore, it’s impossible to control or even measure reach and frequency variables.
- Poor Media Experience: Even with a broadband connection, both sound and video quality are severely diminished relative to a DeskSite channel’s fidelity levels. In fact, a quantitative comparison to ‘streaming’ will typically show anywhere from a 200% to 500% difference in bit rates for both sound and video feeds. While full screen playback is possible, streaming video must be watched in a relatively small window (in order to maintain acceptable picture quality). The loading of a consumer’s video selection is never immediate and is usually followed by buffering delays, followed by occasional interruptions, stalls, freezes, or even complete drops. Instantly alternating from one video selection to the next is not possible with website video delivery.
The video quality of streaming will certainly improve in the coming years, eventually equaling that of TV; however, the real problems for marketers relying on streaming video will only get worse. This goes back to a fundamental inability to track web surfers (without cookie data). Today, more than 50% of US web users regularly delete cookies or block them entirely. To make matters worse, this percentage is measurably increasing every quarter, and is the proverbial “elephant in the room” of web-based advertising. A key feature of online advertising was supposed to be absolute measurement, but this has not been a reality for several years now. Simply stated, not a single major website can accurately determine their number of unique users. In fact, given the high percentage of consumer cookie blocking/deletion, their ‘unique user’ claims are really nothing more than gross estimates that could potentially be off by double-digit percentages – nobody really knows. In other words, you will be accurately charged for the total number of ad views delivered, but your reach and frequency specifications cannot be implemented or measured.
Of course, websites also cannot tell you the age of the person watching your ad, nor if they are a male or female. Many of the major portals still permit users to skip ads by simply clicking on the desired video again after your ad starts (which stops your ad and starts the entertainment video instead). Others have way too many ads (per minute of video), and blindly ignore relevant user activity; e.g., a consumer clicks on a clip but then clicks away after only a few seconds. Should only 3-seconds of content trigger an ad again?
The biggest problem, of course, traces its roots back to the biggest problem in advertising: Relevancy. A teenage male watching a news clip on MSN.com is just as likely to see an ad from Maybelline as an ad from EA Sports. Even at ESPN.com, the 42 year-old male can still be forced to sit through a video game ad for teenagers instead of hearing about a new lease special from Mercedes.
This lack of relevancy was supposed to end with television, yet it’s still alive and well on the Internet. We solve all of these problems and much more.

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A less tangible, though no less important differentiator between advertising with us and the dozens of generalized video entertainment portals littering the Internet, is brand association. A sports fan has no personal attachment to ESPN.com, AOL.com, Fox Sports.com, etc. While there may be a tenuous associative value between your ad and the video clip itself, there is absolutely no associative value between your ad and the particular ‘portal’ distribution platform. In contrast, if a Lakers fan is watching the same video though a Lakers DeskSite, your ad is now associated with the team itself instead of just another massive content aggregator that the consumer arbitrarily selected out of what is essentially a generic lineup. You get the benefit of associating your brand with the Lakers but without the cost or hassle of placing individual media buys with dozens of teams. So, just like on ESPN.com, when you buy inventory on our entertainment network, two different 25-year old males will see your ad at the same time – unlike ESPN.com, however, the Cowboys fan will see your ad through the Cowboys DeskSite and the Patriots fan will see your ad through the Patriots DeskSite.
By definition, content aggregators operate as a ‘portal’ in an attempt to be ‘all things to all people’; whereas we’re only interested in being ‘one thing to one person’. For example, the Lakers DeskSite is a ‘must have’ for a young Internet-savvy Lakers fan; in contrast, ESPN.com is not, nor ever will be a ‘must have’ product or a particularly exclusive ‘must go’ destination for a Lakers fan.
Furthermore, when it comes to both the depth and exclusivity of content supply, aggregators will never get access to the type of content we can deliver because, at the end of the day, they’re nothing more than a syndicator of someone else’s content – whereas our products are viewed and experienced as integrated extensions of our content partner’s brands; e.g., the Lakers DeskSite will always have more depth, detail, and ‘insider feel’ than whatever Lakers’ content gets syndicated to AOL, MSN, Yahoo, etc.
Most content producers (e.g., Lakers) will never have a unique vested interest in the support or promotion of ESPN.com, Hulu.com, MSN.com, etc., since they’re just one of many web portals offering syndicated video content. In contrast, DeskSite channels don’t just serve as video distribution platforms, but also as unique and powerful promotional platforms for our content partners’ products, services, other distribution channels, and content offerings. Additionally, the Lakers DeskSite singularly bears their brand and will be a daily digital touchpoint for many core fans. Thus, the access and intimacy we bring fans is greater than what an unrelated content aggregator can deliver to the same group.
Ultimately, marketers are seeking to bring the power of video ad units to the Internet. A broadcast-quality video experience (without any buffering delays or unexpected stops) is the only way to replicate the emotional impact of modern television. The major online portals still can’t provide video or sound quality on par with TV nor offer reach and frequency control.
For more information on Hulu.com, AOL TV, ESPN.com, MSN Video, and Yahoo Music, please visit our Links page, which has convenient deep-links to competitive video products and their associated ad specs.
*We do not consider ‘user-generated content’ (UGC) sites to be competitors (e.g., YouTube, et al.), because their video advertising inventory has proven to be of little interest to brand marketers and thus does not represent a direct competitive threat to either us or TV/cable networks. However, YouTube and other UGC sites are indirect competitors to TV/cable by virtue of cannibalizing the attention of younger views (but not ad dollars).
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